O truque inteligente de Touhou Danmaku Kagura que ninguém é Discutindo



While I can't compare it to its mobile counterpart, this game excels as a fun rhythm experience, offering hours of tapping enjoyment with its stellar music tracks and creative rhythm modes.

One of the best Rhythm game I've ever played, been playing since launch and enjoying every single songs from every circle even though im not a touhou fan myself

- Keyboard icons are WAY too close to their text labels in the UI, while controller button icons seem to be spaced okay.

As a rhythm game, the importance of music cannot be overstated. If the music falls short, it can significantly impact the gameplay experience, potentially rendering the game unplayable. Fortunately, Touhou Danmaku Kagura Phantasia Lost delivers on this front. With an extensive and diverse track list, the game offers a plethora of memorable songs that are enjoyable to listen to even outside of gaming.

Although its story may not be its strongest suit, the potential for improvement is evident, especially with the promise of more DLC on the horizon. Here's hoping for additional story content in the future.

レビューをロード中... レビューをロード中... レビューをロード中... レビューをロード中... レビューをロード中...

The main difference is the presence of ‘attack notes’, which are mixed in with basic notes as the prompts to tap when playing. When tapped, attack notes will Touhou Danmaku Kagura drain the boss’ HP, which will lead the boss to activate their spellcard. If the player party is powerful enough, the player is encouraged to spellbreak by activating their Spirit Burst skill to end the song right then and there.

Игры с геймпадом, Казуальная Нет информации о поддержке контроллеров

The rhythm gameplay aspect is a little bit different from a typical mobile rhythm game, and features a few mechanics that put the “action” in “action-rhythm”.

- You can stack up combos and get a high score by hitting the notes consecutively, coming through the seis lanes.

long time Rhythm game player and primarily DJMAX player here. Is it me or does it feel like the release on held notes seems a bit punishing? Coming from other games where you are not just supposed to fully hold through the note but also let go right at the end of them, I often seem to drop combo because I do exactly that.

このアイテムをウィッシュリストへの追加、フォロー、スルーとチェックするには、サインインしてください。

-Adjusted thickness of fog / poison fog display when the player has a Mitama card that is resistant to those status

Certain plot points raise questions about the narrative's direction, as it seems to jump right into the game without much buildup. While this unconventional approach may have been intended to pique interest, it ultimately falls short of achieving intrigue.

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